﻿using System;
using System.Collections.Generic;
using System.Text;

namespace HowtoScene
{
  public enum StateAttributeValue
  {
    /** means that associated GLMode and Override is disabled.*/
    OFF = 0x0,
    /** means that associated GLMode is enabled and Override is disabled.*/
    ON = 0x1,
    /** Overriding of GLMode's or StateAttributes is enabled, so that state below it is overridden.*/
    OVERRIDE = 0x2,
    /** Protecting of GLMode's or StateAttributes is enabled, so that state from above cannot override this and below state.*/
    PROTECTED = 0x4,
    /** means that GLMode or StateAttribute should be inherited from above.*/
    INHERIT = 0x8
  }
}
